Sunday, November 18, 2007

Testing the Game

Playtech offered us the opportunity to test out Encrypted City in a small-scale deployment.
The code was finished at roughly 2:00am Saturday morning, then some more time was spent getting it to work on actual phones. SydeWynder, the software we're using to run the Encrypted City game server off a phone, features an emulator mode. When I was writing the code on my computer, I only had the emulator to test it with. Real phones presented some added twists that had to be addressed, not to mention we had to make all the phones had the barcode reader properly installed.


Once play commenced, in two teams, all sorts of interesting bugs popped up. Considering there had been no formal testing with the phones beforehand, this wasn't much of a surprise. We have some work to do before this sucker is running smoothly.

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